Search found 97 matches

by dendiz
Fri Dec 14, 2018 11:27 am
Forum: Blog
Topic: A day in the life
Replies: 2
Views: 20

Re: A day in the life

Right so the past week has been as uneventful as the one before, still caught up in the cycle of feed burp change. I guess this will go on for some time, so no need to iterate anymore. She's growing up so fast and I think to myself 'I need to take more photos' but then I'll end up with a bunch of pi...
by dendiz
Tue Dec 11, 2018 6:13 am
Forum: Blog
Topic: Strix Devlogs
Replies: 11
Views: 428

Re: Strix Devlogs

So some more progress this week, mostly optimization to existing jobs - I needed to get things running smoothly before I can concentrate on the new features I have planned. The issues for the new features are on gitea waiting to be tackled but accumulating too much technical debt makes in harder in ...
by dendiz
Sat Dec 08, 2018 9:45 am
Forum: Blog
Topic: A day in the life
Replies: 2
Views: 20

Re: A day in the life

So another week , well almost a week, gone by and it's been the same old same old. I've said it before but it feels like the first couple of episodes of Battle star Galactica where the humans were FTL jumping every 37 minutes to escape from the Cylons 😂 . My vicious cycle is diaper change, feed, bur...
by dendiz
Wed Dec 05, 2018 8:12 am
Forum: Programming
Topic: A Simple LRU cache
Replies: 0
Views: 17

A Simple LRU cache

As I was working on TechScan I needed a way to store some of the chart data in memory for multiple scanners use the same data. My first implementation was a Map but that took too much memory storing old data. I didn't want to use Caffeine and add another dependency so I did a small and simple LRU ca...
by dendiz
Tue Dec 04, 2018 3:57 am
Forum: Games
Topic: Tactix
Replies: 0
Views: 14

Tactix

--- title: Tactics chess description: a chess puzzle generator and solver interface --- Tactics training is such an essential part of chess if you want to improve. So much so that I bought a premium chess.com subscription mainly for the unlimited tactics they give. But then I thought, why not do my ...
by dendiz
Tue Dec 04, 2018 3:56 am
Forum: Games
Topic: Positional
Replies: 0
Views: 10

Positional

--- title: Positional chess description: a computer analysis tool for chess games --- Here is my new addition to the online chess tools I’m currently working on: Positional – a web based chess position analysis tool. Here is a short screen cast showing what it does: https://youtu.be/HTtWQqM533E It’s...
by dendiz
Tue Dec 04, 2018 3:55 am
Forum: Games
Topic: Join5
Replies: 0
Views: 8

Join5

--- title: Join5 description: A match-N style game --- Join5 is my first game with the godot engine. I did the logic programming (path finding, undo, joker supported ball destroys, etc) and a friend of mine did the graphics and GUI related programming. The game is a match-N type of game similar but ...
by dendiz
Tue Dec 04, 2018 3:54 am
Forum: Games
Topic: Hexarategy
Replies: 13
Views: 42

Re: Hexarategy

hex grid neighbors ================== In the graph based storage of hex grids an important function for the cells is for them to keep track of their neighbor cells. One way you can build the neighbors list is as you are constructing the grid itself. This can be done on a direction basis. Each cell h...
by dendiz
Tue Dec 04, 2018 3:52 am
Forum: Games
Topic: Hexarategy
Replies: 13
Views: 42

Re: Hexarategy

Cells in range ============== Getting the cells in a range of N is also an important aspect that worth talking about. There are 2 current uses for this feature in Hexarategy: 1. get the cells that a weapon of range N can target 2. get the cells the ship can navigate to The algorithm implementations ...
by dendiz
Tue Dec 04, 2018 3:50 am
Forum: Games
Topic: Hexarategy
Replies: 13
Views: 42

Re: Hexarategy

Ship movements =============== Tacked another core feature this evening, which is the movement of the ships around the grid. Thankfully Unity provides a nice method of moving object around. I’ll get to that but before this I tried doing stuff the old fashioned way, by calculating the direction vecto...